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An advanced behaviour tree solution for the Unity game engine

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hello, is there any unity sample to show the features that display in the screenshot / videos, it will help us how to use quickly, thanks.

At least Conditional Abort and Timer are bad which are essential in behaviour tree development.

It looks very promising, and I'm considering using it for my project. Is it still being developed?

Hi, first of all, good work so far. I could easily get started with latest unity and create a simple tree. I could also create a custom task using your...

Hi, would it be possible to add Unity's package manager support for easy updating straight from the git repository? Thanks for a great asset btw!

hi, i had to delete the "Tests" directory because of compilation errors (also if i added the package NUnit) it would be nice if it was in a test branch...

https://gyazo.com/4dfb0aac06b70888c76957122ebf2bea

The BehaviourTree and BehaviourNode classes store Tree Meta Data. The meta data is defined inside UNITY_EDITOR blocks and stores information such as Node Position, Pan, Zoom, etc. This meta data...

The editor should have its own undo structure, so it does not interfere with Unity's undo. Ideally, `control+u` would be the default undo action trigger. Unsure if it is possible...

enhancement

Add action to hide subtrees

enhancement