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Crash

Open moritztim opened this issue 4 months ago • 0 comments

I was running the game for an embarrasingly long time while watching picture in picture videos. My phone's battery was low and I eventually plugged it in to charge. The longer I played the more lag and stuttering happened to the game and the video.

I am running GrapheneOS on a Pixel 8a with the default app settings for Lona.

type: crash
flags: dev options enabled
package: io.github.lufte.lona:10002, targetSdk 27
osVersion: google/akita/akita:16/BP2A.250805.005/2025081400:user/release-keys
uid: 10020 (u:r:untrusted_app_27:s0:c512,c768)
cmdline: io.github.lufte.lona
processUptime: 5406s

signal: 11 (SIGSEGV), code 9 (SEGV_MTESERR), faultAddr 900c4d88aa858dc
threadName: mali-event-hand
MTE: enabled

backtrace:
    /apex/com.android.runtime/lib64/bionic/libc.so (pthread_mutex_unlock+20, pc 8ff64)
    /vendor/lib64/egl/libGLES_mali.so (hal::halp::fence_internal::signal_internal()+152, pc 1c9c248)
    /vendor/lib64/egl/libGLES_mali.so (hal::halp::signal_fence_cb(void*, bool)+28, pc 1ca2b0c)
    /vendor/lib64/egl/libGLES_mali.so (basep_cpu_queue_process+348, pc 1dbfbbc)
    /vendor/lib64/egl/libGLES_mali.so (basep_process_command_queues+192, pc 1dbddd0)
    /vendor/lib64/egl/libGLES_mali.so (basep_event_thread+240, pc 1dbbda0)
    /apex/com.android.runtime/lib64/bionic/libc.so (__pthread_start(void*)+180, pc 8e254)
    /apex/com.android.runtime/lib64/bionic/libc.so (__start_thread+68, pc 7f9f4)

Great game btw!

moritztim avatar Aug 17 '25 07:08 moritztim