Lucas Vilas-Bôas
Lucas Vilas-Bôas
I'll take a look and return soon @dpxyz Found a [HoloLens Emulator](https://learn.microsoft.com/en-gb/windows/mixed-reality/develop/advanced-concepts/using-the-hololens-emulator) and will try to use in my PC. If it works, I'll try to debug an testing project...
The emulator isn't working very well. Even an empty project _(without the plugin)_ is crashing at initialization with the message "HololensRHI failure?". :S I made some adjustments in the code...
@dpxyz maybe the runtimes weren't loaded and the application crashed trying to call undefined tasks made changes in the loading in the last commit: * Set the HoloLens platform verification...
Reason for the usage of MakePathRelativeTo when the platform is detected as HoloLens: ``` // On HoloLens, DLLs must be loaded relative to the package with no ".."'s in the...
@dpxyz Are other features also not working or just speech recognition? And can you use the Get Available Audio Input Devices function to check if any values are returned? I...
Hi @dpxyz ! Can you check if the capabilities are enabled in Project Settings -> Platforms -> HoloLens -> Capabilities?  All tasks will require internet connection because they need...
@dpxyz Is it possible to get a log from a HoloLens application? Usually Unreal saves in Saved/Logs of the installation folder, but I'm not sure of the location when targeting...
@dpxyz Made new changes re-enabling Azure SDK logs & added a line to show the Logs directory in a Message Dialog in the initialization of the plugin if the target...
Oops! Forgot the include!
@dpxyz added: ``` #if PLATFORM_HOLOLENS #include #endif ```