UEHttpGPT
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The function calling needs improvement
Due to the fact that function calls call API twice, and the first call returns results that I do not want to display on the dialogue UI interface, this is difficult to achieve. The reason is that
- The current conversation history is directly recorded based on ChatItems
HandleSendMessageButtonmethod always immediately adds theSHttpGPTChatItemto ChatBox, and I hope to hide the response of the first invocation of thefunctional_call. May I ask if you have any suggestions for me? What I hope is that when players have normal conversations, the API's return results can be directly displayed, but when a function call is triggered, the first return result is hidden and only the final one is returned