lucko
lucko
Either a networking issue or a problem with your database server.
This seems like normal behaviour. The editor user list will always include online players. It is then "topped up" (to a limit of 1000) with other offline players with permissions...
Additionally consider [rate limiting](https://github.com/lucko/LuckPerms/issues/1353) in-game output.
Main issue is the way contexts are stored.
Yes, planning to as well!
Redis is not supported for data storage. Use MySQL instead.
I'll look into this, thanks! If anyone has a chance in the mean time, feel free to PR. :)
Should be fixed in the latest dev builds.
> P.S. Most probably I misunderstood the current purpose of showing memory at last GC, meaning it is the memory used BEFORE GC, but the feature suggestion is to show...
I agree