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TFE_Asset: fix copy-paste bug in hd sprite asset cleanup

Open mlauss2 opened this issue 1 year ago • 0 comments

This fixes a copy-paste bug which leads to a crash on shutdown when no HD assets are available.

Thread 1 "theforceengine" received signal SIGSEGV, Segmentation fault.
TFE_Sprite_Jedi::freePool (pool=pool@entry=POOL_GAME) at TheForceEngine/TFE_Asset/spriteAsset_Jedi.cpp: 717
717                             for (s32 e = 0; e < hdWaxList[i]->entryCount; e++)

mlauss2 avatar May 17 '24 08:05 mlauss2