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If you REDIT a room with autogenerated elevator exits, they are overwritten

Open luciensadi opened this issue 5 years ago • 0 comments

Current behavior:

  • If exit existed previously and was overwritten by elevator: Restore that prior exit.
  • If exit did not exist: Exit to 0.

Expected behavior: Leave the elevator exits alone-- we may need to have the elevator overwrite the world data if this is an issue instead of just plopping in ad-hoc non-saving exits.

luciensadi avatar Jun 16 '19 02:06 luciensadi