FGInputLogger icon indicating copy to clipboard operation
FGInputLogger copied to clipboard

Button frame count isn't precise

Open 1DL opened this issue 3 years ago • 2 comments

On standard 60hz games, when you hold a buttom for a second, the frame count should be around 60, but instead, it's a way lower count.

Probably an option to determine how many ms of the button being held down to count for a frame would be ideal.

1DL avatar May 07 '22 14:05 1DL

This project is very old and not well-optimized for modern games, I will release a new version soon

lucasteles avatar Dec 04 '23 21:12 lucasteles

this:

https://github.com/lucasteles/InputDisplay

It is missing the configuration window for now

lucasteles avatar Dec 06 '23 03:12 lucasteles