Lucas Lima
Lucas Lima
I think I found the bug. I will release a new version with its fix asap.
That's a nice idea! I will investigate.
@siteswapper I'm currently working on a new way to render the map using opengl. It will allow this kind of gameplay. I hope to introduce this feature on version `10.0.0`.
Are you using the default control mode?
Thanks for report this bug. It will be fixed on the next update via #376 (6014f66136e35fe6068d1e071b6282f41a336f81).
This feature is now available on `7.3.0` release. I've implemented a brute force algorithm and a interface to easily add new implementations. They are both [here](https://github.com/lucasnlm/antimine-android/tree/master/common/src/main/java/dev/lucasnlm/antimine/common/level/solver).
@luke-clifton The current implementation was changed to try find games without guessing. If it takes too long to find a 100% no-guess game it will stop searching. I did it...
@petersohn Depending on how my mines it must place and the area available it's impossible (or it take too much time) to find a 100% solvable level. So it fails...
@petersohn Sorry for take so much time to implement your suggestion. 😓 I got your code, but I'm still working on fix some render issues and adding support to opengl....
@BloodRaven0 It's valid as a toggle-able option. As default It may confuse some users that aren't used to this.