MagicSource

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For anyone got this error, recommend using `cmake -DGLFW_USE_WAYLAND=ON .. ` and it works works like a charm. And what even more strangely, if using this, it will found x11...

Damn it! Now `cmake -DGLFW_USE_WAYLAND=ON .. ` doesn't work on same machine....... same env................. Just another time............... I am really doubt this logic ,this X11 thing, it's just like a...

OK, I found the problem, the f**k guilty guy behind it was **anaconda**..... this guy just hide all lib from my system.... Be note even if you deactivated it, it...

@kimkulling is there a way to pass it? then why both macOS preview and blender can load it

I think we can pass that probematic node, truncated better than none. Doesn't it. : )

I miss writen the width and height, the texture is normal, while the mesh now be wrong. did u solve it as well? @Nor-s

@Nor-s thanks for the flags! There are some I didn't set, to be honest even not famillar about it. Do u know how will `aiProcess_LimitBoneWeights` effect the vis result? also,...

@Nor-s thanks a lot! very important information! I am mainly visualize the mixamo human fbx model file, do u think max bone limit to 4 necessary?

@Nor-s Hi, I set your flags, also get some scary results:

@Nor-s thanks, I was previous wrong, my edit doesn't make effect. Now I fixed it, it now look much more normal: However, there still some body part can not move,...