Lucas Dino Nolte
Lucas Dino Nolte
@bravomartin @runemadsen @fdoflorenzano leaving this here to start a discussion. When working on credits for a movie we noticed the need to export at a different framerate than 60. We...
## TL;DR Adds a draw loop helper to mechanic core. This helper is exposed to design functions through the engine. The goal of this is to remove boilerplate from design...
## Context Some functions need to run slow code (like loading a bigger static file) upfront. This code is currently re-run on every preview, which can make things feel slow...
- adds a custom `useDebouncedCallback` hook - wraps the preview function into the debounced callback, so it'll only get called if there hasn't been an input for 250ms - exact...
- Makes canvas previews crisp on retina displays - Allows users to choose the desired pixel density before exporting
Hi there, first of all thanks for this amazing vite plugin, I'm using it a bunch. ## Context I often found myself in the situation where I wanted to roll...
A tiny quality of life change to the UI. - The `Export` and `Generate` buttons are disabled while an export is running to more clearly communicate to the user that...
This PR explores a way to use the Web Codec API to export video. This is not only faster than using the JS implementation we’re currently using, but also opens...
This PR explores the possibility of using puppeteer to headlessly render mechanic design function (i.e. from the command line or server-side). ## What this does - Adds the `@mechanic-design/headless` package...
This is a little something that was in the back of my head for some time – but it's only for after the new animation API is in. ## Context...