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Suggestion: add a "demagnetiser" block

Open StarkRG opened this issue 2 years ago • 1 comments

Some mods have things that must be, or are faster when, processed as dropped items. It would be nice to have a block that will cause an otherwise active magnet to cease functioning in a certain region (possibly configurable).

StarkRG avatar Oct 31 '22 09:10 StarkRG

I second this, I love the magnet in general, as it is such a great utility, but there are some places in my base where the magnetization breaks the behaver of other things, requiring me to take it off manually.

Icecreep109 avatar Jun 22 '23 03:06 Icecreep109