OpenGL.Net
OpenGL.Net copied to clipboard
Support for stencil-only formats
As per of the OpenGL 4.4 spec: STENCIL_INDEX8 can be used as the internal format for Renderbuffers and Textures STENCIL_ATTACHMENT is a Framebuffer attachment
But neither of these are present in their respective enums. (I am aware that these values can be used by casting the appropriate int value)
Stencil-only formats are not often used so there may be other overlooked issues regarding this.