siyang liu

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To fix this issue #3345

We encountered this problem because we wanted to fine-tune models on real-human conversations. In natural conversation, it is common to see an utterance followed by another from the same speaker...

And another scenario is NPC dialogue in the game. When a player doesn't interrupt, the LLM could keep saying with the same role @qgallouedec

Hello. How to use the team save_state feature? Currently, I am not able to use it. I got "AttributeError: 'RoundRobinGroupChat' object has no attribute 'save_state'" in 0.4.0 dev