Lee Salzman
Lee Salzman
For reference, github comments are the entirely wrong place to have this discussion. I would appreciate it if you instead moved to the mailing list where other people can see...
I'm swamped with life/work at the moment. I need a solid stretch of time in which to set up an enet2 branch and get things going, but not sure when...
Still way too busy to look into this right now. This summer will be the soonest I will have a big enough block of time for it.
I was too busy with job commitments before to devote much time to ipv6 unfortunately, and it proved controversial enough that it wasn't a simple issue of someone else doing...
I've just been too busy to look into this lately. I have a lot of things going on... On Sat, Jul 16, 2016 at 2:22 AM, Howard Chang [email protected] wrote:...
Quake convention is that quaternions are always represented with -w. On Wed, Jan 20, 2016 at 5:44 PM, @roxlu [email protected] wrote: > I'm not sure if this is an issue;...
The positions array is just a big flat array of vertex coordinates, and the index list for the triangles is just indexes, so your code is mostly okay. The only...
No idea offhand, but are all the bones properly parented to something that is ultimately parents up the chain to the root bone?
I am not sure what is going on really, but maybe explore if the "keep distance offset" thing is the problem?
Does it work if you try blender 2.74?