cpctelera
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Astonishingly fast Amstrad CPC game engine for C developers
la he usado en mi futuro juego, y no esta en cpctelera ( o no lo encuentro). ses podria adaptar a los demas registros (BC) posible macro para hacer ld...
This patch adds ZX0 compression/decompression to CPCTelera
Fixed "ASM bindings for..." comment in asm bindings files.
What do you think about adding basic sprites collision (rectangle intersection) ? Ex : cpct_areSpritesCollide(...) @lronaldo already make an optimized function here www.amstrad.es/forum/viewtopic.php?t=5190&p=71065. I'm currently using and it's really faster...
-Added optional parameter to force creation of a new Amsdos header, regardless a valid header is detected or not.
-Added optional parameter to skip header check when not needed. -When checking for Amsdos header, added check to prevent empty header being recognized as a valid header.
-Added header parameter to force creation of a new Amsdos header, regardless a valid header is detected. -When checking for an Amsdos header, prevent empty header being detected as valid.
Adding binary files to a cdt/dsk sometimes fails due to an incorrect identification of a non existing Amsdos header. Most of this cases are caused by zeros at the begining...
New functions cpct_drawToSpriteBufferHFlipModeX done for Awergh (Fitzroy Dives Deep v1.3)
It would be very useful to have a function to draw sprites beeing able to change colors on them. For example for beeing able to have differente enemy sprites that...