loveemu

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Reopen as a Qt/FluidSynth issue. I have confirmed that the Qt version has this problem with SDL_BGM_BOSS1_ in DS Castlevania: Dawn of Sorrow.

Replacing the fluidsynth library did not solve the problem. I also figured out why. There are the following reasons: * Fluidsynth supports many MIDI channel outputs, while its MIDI player...

Thank you! I've certainly confirmed improvements to the points I reported, but I've also identified a number of problems. I'll comment on the pull request later.

I'm sorry. I didn't have time to do anything prematurely. You're right.

@Meerkov I'm not familiar with CD file formats, but am I correct in assuming that if I mount the image file on my system using Virtual CloneDrive or something similar,...

Aside from the RAW image thing, I haven't had time to verify the event reported at the top.

Super Adventure Island II is not supported at the moment, I suppose. The game's developed by [Make Software](http://gdri.smspower.org/wiki/index.php/Make_Software) and I have never disassembled their sound program yet.

I have no enough enthusiasm for working on this, but I very appreciate this detailed information. Many thanks.

I'm just curious, can you name a specific game title that uses VAB version 5 and VAB version 7? If and when this request is fulfilled, it would be helpful...

I agree with Meerkov's view. "Offset" is a misnomer and was recently corrected in PR #283. > In fact, when looking today, I only managed to find version 5 VAB...