lua-https
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Improve Error Handling
Currently lua-https can return response code 0 without any error message whatsover, leaving user confused what's going on. This should be changed to something more meaningful.
I ran into that issue yesterday on Linux and resolved it by removing OpenSSL from the game runtime. Using OpenSSL 3.0.15 resulted in code 0 all the time, but after removing OpenSSL from the game runtime, https.so will only use curl, and the response code was correct.
I am using the pre-built https.so available in this project's artifacts.