love-android
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Android build setup for LÖVE.
Not sure if this really fits in GitHub issue but it's related to love-android [game packaging](https://love2d.org/wiki/Game_Distribution). As per [Google announcements](https://android-developers.googleblog.com/2020/08/recent-android-app-bundle-improvements.html), submitting updates (or new apps) in Play Store starting on...
Moving from previous conversation. Start from here: https://github.com/love2d/love-android/issues/162#issuecomment-971942871 ----- Looks like the bot reported some issues as can be seen here: https://gitlab.com/fdroid/rfp/-/issues/1920#note_737306189 cc: @awalgarg The bot seems really hate precompiled...
Previously, C module is supported in 11.4 using NDK-build's Android.mk, but in 12.0 the build system is changed to CMake. To preserve backward compatibility (at some extent), there must be...
I'm quite confused about how screen resolutions is handled and I found that in `love.load` I have a smaller width/height returned by `love.graphics.getWidth()/getHeight()` but immediately after `love.resize` is called with...
# Model Galaxy J7 Prime, Android 8.1 # Video file: https://cdn.discordapp.com/attachments/329400828920070144/1163073721049809006/2023_10_15_18.07.13.mp4?ex=653e3fcf&is=652bcacf&hm=856621ffe7ac6dd6e920fbbfd1b0b042d6c3315ee038a61927bd96e277c61d3b& I forget to tap "Custom BG" to check but the game doesn't get the image dropped and you may...
with and without a content in /sdcard/lovegame the app crashes. a message is displayed: ``` type: crash osVersion: google/bluejay/bluejay:14/UQ1A.231205.015/2023120800:user/release-keys package: org.love2d.android:28 process: org.love2d.android processUptime: 0 + 0 ms installer: com.android.packageinstaller...
When the phone routes the audio (this is, changing the output like connecting a Bluetooth speaker, connecting headphones or even using a screen recorder with internal sound) makes all sounds...
Upon further inspection, this looks like a permission issue. Specifically, the group permission (`rws`) for `save` and `games` folder is not propagated correctly. This currently affects 11.x and upcoming 12.x.
If fullscreen is set to true, either through love.conf(), love.window.setFullscreen() or love.setMode() and then love.window.getSafeArea() is called then the application will crash. ``` function love.load() love.window.setFullscreen(true) print(love.window.getSafeArea()) end ``` If...
The Getting Started says: > As long as you have LÖVE for Android installed from the Play Store but 1. trying to go to https://play.google.com/store/apps/details?id=org.love2d.android (linked on the home page)...