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No Box2D To PlayRho Migration Guide

Open louis-langholtz opened this issue 7 years ago • 2 comments

Expected/Desired Behavior or Experience:

There's a guide written in markdown for helping people transition from Box2D code to PlayRho. Among other things, it should mention:

  • [ ] The transition from using shape types to using the visitor design pattern for this.
  • [ ] The transition from using joint types to using the visitor design pattern for this.
  • [ ] Circle shapes have been renamed disk shapes.
  • [ ] Settings have become runtime parameters via StepConf.
  • [ ] The base float32 type has morphed into the playrho::Real type supporting any fundamental floating point type as well as user definable types that at least satisfy the LiteralType concept, have supporting common mathematical functions, and have a specialization of the std::numeric_lists template class for them.
  • [ ] Gravity, acceleration and forces all rolling into bodies' acceleration property.

Actual Behavior:

There's currently no transition guide like this.

louis-langholtz avatar Nov 25 '17 17:11 louis-langholtz

Hmm... just remembered: there's PlayRho/Changes.md that relates to this. Because there's this document already which I think just needs review and some updates, I'm re-targeting this issue to the Beta launch.

louis-langholtz avatar Dec 31 '17 05:12 louis-langholtz

I'd love to have a document for this that was focused on explaining PlayRho in terms of Box2D but I don't want to hold up a release 1.0 for this.

louis-langholtz avatar Nov 28 '20 19:11 louis-langholtz