Lothar Serra Mari
Lothar Serra Mari
By default and without any further arguments, `--enable-release` should implicitly set `--disable-debug`. However, `--enable-release --enable-debug` should be allowed to replicate CMake's `RelWithDebugInfo` behavior. I'm not familiar with the code/different defines...
I think we should keep the assertions even in release builds with debug (mostly) disabled. The release builds are by far the most wide-spread versions of ScummVM out in the...
I'm starting to wonder if this issue is not related to fluidsynth itself, but to the shared build of pulseaudio.
I can reproduce this on an ASUS BW-16D1HT as well, using both 6.0.0alpha9 and a self-compiled binary as of https://github.com/aaru-dps/Aaru/commit/4825d414604fe30e23ceabc169be94f1b0dcd781 I'm able to trigger this bug on a disc with...
I agree with @TheRogueArchivist that this is likely a cache issue. I can somewhat replicate this issue with this drive (tested 3.02, 3.10 and 3.10 with RipShark mod) on redumper...
Will we still be able to refer to the "old" keys in the appcast file itself? Looks like WinSparkle doesn't do EDDSA yet.
Thank you - I still like the idea ;-)
Great work, thanks everyone!
With the current code and without additional modifications, compilation on Mingw64 breaks way later than before: ``` In file included from engines/twp/savegame.cpp:25: ./engines/twp/savegame.h:31:9: error: 'int32_t' does not name a type...
I can confirm that building works now on my system as well. I'll hopefully be able to do some game testing very soon.