Logan Stromberg

Results 71 comments of Logan Stromberg

On one hand, it would nice to support users with low VRAM GPUs enabling them to play games that they couldn't before at the cost of some texture quality. On...

You can start by listing all the parameters you used in encoding and maybe some code snippets. This seems strange because the parity tester examined thousands of combinations of bitrates...

Okay, I get it now. It's triggering at low bitrates because that hits a specific code path in the SILK codec that uses `Array.Copy` to move data, and that throws...

Should be fixed for good in the 2.0.0 release, as I have removed all of the offending internal calls to `Array.Copy`

I know in the past when I looked at the shutdown sequence, I found it was not a simple case of just making sure everything was disposed. There were cases...

I've considered in the past adding some kind of feedback signal to say "send dispose commands to gpu thread, wait for gpu thread to signal finished, then dispose of queue."...

> > Fixed hang when stopping emulation in TOTK for me +1 > > I merged this PR to the master branch on my test fork, and it still hangs...

Yeah, as a tester it would be nice to know of any games that use these instructions (would they show warnings on the console the same way that VOTEVG warning...

Skip version 2.0.0 and just merge #6757 instead

I have so far been unable to find a game that actually uses hardware Opus to test, besides MLB The Show '22 which crashes on startup for other reasons (though...