lorn10
lorn10
Maybe @ondracka has some more detailed ideas how to realize this at best. He is already fixing the **r300** black rendering problem (#134) and maybe he has the time and...
I agree, this is effectively more a "hypothetical thing". :wink: So it has **no priority**. However, according to the information available, and if you are following the "play book", then...
What a coincidence. I ran today into the exact same `tgsi_to_nir: unhandled TGSI property 23 = 1` problem described here. I tried to test the new **nir-to-tgsi** path of the...
@mobin-2008 You haven't done here anything wrong. It's just so that the problem must be reproducible by the devs, otherwise it is almost impossible to fix it. :wink: Whatever, if...
Yes, Gallium Nine works on the **r600** driver perfectly well with TGSI. This `tgsi_to_nir: unhandled TGSI property 23 = 1` problem here is only present for me when I enforce...
Yes, there was a fix (or workaround) in Mesa MR [!14883](https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/14883) which landed recently. However, according to the comment [here](https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/14883#note_1347306) of Timur Kristóf it looks that the `tgsi_to_nir: unhandled TGSI...
Maybe you should check the information available in #125. Last version of proton which was **official** compatible to Gallium Nine was **4.2-9** from Jun 2019. It may be possible to...
Okay, I see... Now I understand. Whatever, for me Gallium Nine worked almost perfectly well in **Wine Stable** and **Wine Devel** in conjunction with the CXBX-R Xbox emulator. Maybe these...
Yes, I can confirm this behavior. When Gallium Nine is installed into a Wine prefix then it is not possible to simply disable it and use again WineD3D. I also...
Regarding the point: > TODO **better name** How would be something like `d3d9c_register_rules` or `d3d9c_register_limits`? The idea for this "sheming" is derived from `legacy_math_rules`. Furthermore this would theoretically allow easily...