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Simple OpenGL racing game I made back in 2001, just rediscovered the dusty zip file

Race Game Version 0.5 by foobar and judeo

Released under the MIT License

Music by: GrayZ (Sensation [NG cut]) djhoohaa (Get your Growler out!)

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WANTED!!

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o Bug Testers o Level Designers o Feature Suggestions o All Comments

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Readme File

############### Aims to be similar to high speed racing games Star Wars: Episode One Racer and Wipeout in gameplay and graphics.

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Features:

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Complete/In Progress:

Model and Texture Loading Texture Coordinates Object Speed/Accelleration Air resistance Skybox Maximum Speed Acceleration Variable Timings of redraw Rotation Response Accel Ship Rotation Fixed Rotation Keylock Realistic Looking Turning Air Brakes (Faster Deccel) Load Textures/Map as Needed Loading Screen Fixed Ship Drift Dynamic Level Loading Menu + Navigation Better Texture Loading Nice Error Function Sound and Music Text Masking (Alpha Channel) Better Map Loading Debug Messages

HUD: o Timer o Radar o Framerate o Speed

Config File: o Screen Resolution o Screen Depth o Audio Toggle o Fullscreen Toggle o Debug Toggle o FPS Toggle

Messages: o Error -> msg & exit o Warning -> msg o Debug -> info

To Implement:

Angle Detection: o Wall detection o x and z-axis tilting o Crashing and Damage o Falling from High o Bouncing off Walls o Impacts/Surface Change Boundary detection (broken) Nicer Physics Engine Lap Counter Opponents and AI Environment/Object Loading Lighting Reflections Jet Particle Effect

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Gameplay

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This is in essence just a demo of what is to come, the main racing features such as lap timing, lap counting, and AI racers are far from complete, so just enjoy the eye candy.

The default keys are:

Forward: W Backward: S Left: A Right: D Air Brake: Space Fullscreen: F1

These keys can be changed by editing the config file, which is fairly self explanatory.

Have fun - foobar