Thomas Schaffer
Thomas Schaffer
Also, I realize this could (should?) probably be governed by a `co_` cvar, but I wanted to get the discussion going about the merits of changing this behavior or not...
I tested in Woof coop with `-complevel 9` and, as expected, reproduced the issue, so I hid this under a new compatibility cvar in the `Fixes to Vanilla` category.
After sleeping on it I tried to make the logic less weird: - if co_deadplayertarget is enabled, enemies will keep the player corpse as their target - corpse garbage collection...
This implements #695 as well
I reworked this, I was unsatisfied after discussing its limitations with @rakohus I think the way it works now is pretty nice: - renamed cvar to `sv_mapliststayonwad`, which seems easier...
If no maplist is defined, `nextmap` progresses naturally through the wad. In the scenario you described where the admin wants to move around within the confines of the maplist, I...
Not closing this right now, but will need to reassess
I'll attempt an explanation for the crash that sometimes happens in Horde mode, specifically when switching from a Hordamex map to a Odahorde map. It happened on my koholint Horde...