Lewy Blue
Lewy Blue
I agree with @Mugen87 here. I spent way to long using these hacks to get pivot points from the FBX format working, and I still think that there are edge...
> I think we'd want to measure that effect on a CPU-constrained example before proceeding. Yes, this seems like the obvious next step. If this can only be achieved by...
> We should measure what's the performance impact of modifying updateMatrix() so it looks like this. Perhaps we can do this at the start of the next release cycle? That...
> This demo requires changing the pivot in real-time, and unfortunately, doing so is not intuitive at all. @WestLangley could you share the code for you example of changing the...
> that got complicated quickly Yeah, thinking about how this would apply to animations in FBX, I'm not sure how useful it would be. Testing this on still models would...
> What do you mean by T, R, and S? Translation pivot, rotation pivot, and scale pivot? Yes, TRS is a common shorthand for Translation, Rotation, Scale.
@mrdoob it's on my todo list 👍
The issue here is that the polys have greater than 4 sides, which is not currently supported by the loader. Here's the vertex index for one of the letters: `29,...
> Extend the Instance declaration with the optional `eventLayer` property that takes a `{ raycaster: Raycaster, priority: number }` object. This would be great - it would allow me to...
I like the idea of a `` component. I find the `` name a bit confusing as it lies somewhere between a `THREE.Scene`, a `THREE.WebGLRenderer`, and a HTML `` in...