nano
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Lightweight, facility, high performance golang based game server framework
## Question How to realize session sharing in cluster mode
这个是啥问题,go run main.go ../../pkg/mod/github.com/lonnng/[email protected]/agent.go:31:2: use of internal package github.com/lonng/nano/internal/codec not allowed ../../pkg/mod/github.com/lonnng/[email protected]/agent.go:32:2: use of internal package github.com/lonng/nano/internal/message not allowed ../../pkg/mod/github.com/lonnng/[email protected]/agent.go:33:2: use of internal package github.com/lonng/nano/internal/packet not allowed package main import...
Hi I'm just wondering if there is a Go client example (not HTML+JS) anywhere? Thanks Ken
How to monitor the client to actively disconnect????
In Get Started the following methods are undefined: OnSessionClosed, Register, SetSerializer, EnableDebug. ``` undefined: nano.OnSessionClosed undefined: nano.Register undefined: nano.SetSerializer undefined: nano.EnableDebug ``` Then the example uses methods from both chat...
Hello There! In the online Gaming Industry, Unity has a strong hold for frontend. Do you think having Unity Demo under example will attract more contributors in community and gain...
The English in the documentation is very not good. As a beginner to golang and nano, I'm having a lot of trouble understanding it. Eg; `While handling a message, the...
Hey, I did a lot of benchmarks between nano and pomelo nano wins every time. seems golang is a much better choice for server side then javascript(who knew ;-) )...
Since nano did not implement SESSION-UID binding broadcast like pomelo, I think that nano should add uid with SessionID in gRPC request so that user could maintain unique sid-uid binding...