freeciv21 icon indicating copy to clipboard operation
freeciv21 copied to clipboard

Change the way restrictinfra works

Open psampathkumar opened this issue 3 years ago • 1 comments

Is your feature request related to a problem? Please describe. Shifting borders sometimes cause attacks to be incredibly swift where people lose entire kingdoms in a single turn.

Describe the solution you'd like One prevailing idea is to have restrictinfra as an extension of ZOC, where each unit has a strength for imposing restrictinfra around it. Similarly own borders has a strength and also, cities. Final restrictinfra is an accumulation of all these strengths.

Describe alternatives you've considered Other ideas for the problem were changing borders to have something called noman's land. Changing borders only at tc, or restrictinfra around newly conquered city irrespective of borders.

psampathkumar avatar Jul 29 '21 21:07 psampathkumar

Oh I thought I fixed my typo on the incorrectly tagged PR. Thanks

jwrober avatar Dec 05 '21 22:12 jwrober

I agree restrictinfra could be inmproved : current 0 / 1 is to crude. Maybe an option with a percentage ,

  • 0 = no restrictinfra
  • 100% = actual restrict infra = only 1 tile move
  • and for example 50% = halves the movements points of the unit ?

I don't know if this is simpler than the proposed idea.

alain-bkr avatar Jun 02 '23 16:06 alain-bkr