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Expand terrain-specific compatibility to specials and bases

Open hugomflavio opened this issue 10 months ago • 2 comments

This is a sequel of #2232, which only enabled terrain-specific sprites for river and crossings. Will require working with the set_sprite() function (specific to the back/middle/foreground layers and specials), and changes to the layer_special.cpp file.

hugomflavio avatar Mar 31 '24 18:03 hugomflavio

(there's nothing wrong with this set_sprite function)

lmoureaux avatar Apr 09 '24 21:04 lmoureaux

Doesn't it need to be updated to know the terrain associated with the sprite?

hugomflavio avatar Apr 10 '24 01:04 hugomflavio