Long Nguyen
Long Nguyen
That's a very specific issue regarding PGO and its interaction with ffmpeg's `configure` script. Since I don't have any extra context on your issue, I can only assume that you're...
[NewTextureRepacker] Group textures to dump by their texture page to prevent explosive memory growth
The problem isn't when running the game, it's when running the script itself. For games that have very large bundled textures (vivid/stasis has 2+GB total), reading all of them into...
This kinda looks like AI-generated code to me, at least some parts of it. Even if it's not, shoehorning VP8 into `NalUnit` is very weird to me, because NAL units...