Long Nguyen

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That's a very specific issue regarding PGO and its interaction with ffmpeg's `configure` script. Since I don't have any extra context on your issue, I can only assume that you're...

The problem isn't when running the game, it's when running the script itself. For games that have very large bundled textures (vivid/stasis has 2+GB total), reading all of them into...

This kinda looks like AI-generated code to me, at least some parts of it. Even if it's not, shoehorning VP8 into `NalUnit` is very weird to me, because NAL units...