lonelybud

Results 102 comments of lonelybud

> The worst offender of all is that whenever the god settings class is modified most if not all of the cpp compilation unit have to be recompiled due to...

`clearwantedself` not working. i think there might be more stuff

is there any false positives for rope crash?

> There shouldn't be is it fine? [06-28-2024-14-01-15_cout.log](https://github.com/user-attachments/files/16028016/06-28-2024-14-01-15_cout.log)

> Things that don't work: wanted level is broken last time i checked. whats wrong with metric logging?

use this native to selectively set their vehicle to god mod - `ENTITY::SET_ENTITY_INVINCIBLE(veh, TRUE);`

yeah something like this simple can be added - ```C++ rate_limiter m_ptfx_ratelimit{1s, 5}; .... case eNetworkEvents::NETWORK_PTFX_EVENT: { if (g_debug.log_ptfx_event) LOGF(WARNING, "PTFX Event: {} (Dist- {})", plyr->m_name, math::distance_between_vectors(*plyr->get_ped()->get_position(), *g_local_player->get_position())); if (plyr->block_ptfx)...

> 17:23:18.1742964][WARN/prepare_metric_for_sending.cpp:101] BAD METRIC: RDEV; DATA: "g":"SC 84572558" i have seen these logs too. For me the SC id in the log is usually the SC id of modder who...

> I could add these options onto the current Player options tab and allow scrolling, but i feel like it would be very bloated. tried this? > Now if the...