webgl2_fluidsim
webgl2_fluidsim copied to clipboard
Stable-Fluids implemented in WebGL2
5kb webgl2 fluid simulation
Implementation of the Stable Fluid algorithm, using webgl2 features (texelFetch, textureSize, vertex array objects) in about 500 lines of codes, and compressed to less than ~5kb of javascript.
References
GPU Gems: https://developer.nvidia.com/gpugems/gpugems/part-vi-beyond-triangles/chapter-38-fast-fluid-dynamics-simulation-gpu
Stable Fluids paper: https://www.ljll.math.upmc.fr/~frey/cours/references/Stam%20J.,%20Stable%20fluids.pdf
WebGL1 implementation: https://github.com/PavelDoGreat/WebGL-Fluid-Simulation