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Stable-Fluids implemented in WebGL2

5kb webgl2 fluid simulation

Implementation of the Stable Fluid algorithm, using webgl2 features (texelFetch, textureSize, vertex array objects) in about 500 lines of codes, and compressed to less than ~5kb of javascript.

References

GPU Gems: https://developer.nvidia.com/gpugems/gpugems/part-vi-beyond-triangles/chapter-38-fast-fluid-dynamics-simulation-gpu
Stable Fluids paper: https://www.ljll.math.upmc.fr/~frey/cours/references/Stam%20J.,%20Stable%20fluids.pdf
WebGL1 implementation: https://github.com/PavelDoGreat/WebGL-Fluid-Simulation