SimplexRpgEngine
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Top things before Beta1
What needs to be done
IDE, Runner
- Add support for object rename ✔️ + delete 🚧 (breaks savefiles when done in VS as rooms are referencing non-existing resources)
- Implement proper fullscreen play mode in the room editor (temp "runner") 🚧
- Transfer content from real runner (Engine3) to SimplexResources ✔️
- Rework content pipeline to be compiled from the ide not mgcb (patched, would be great to fully support later) ✔️
- Add basic room editing tools which are still missing (scale, rotate on objects) ✔️
SGML
- Finish raycast_ namespace (collision_ + in) ✔️
- Add game_restart to finish game_namespace ✔️
- Implement basic motion algorithms (a*, BFS) ✔️
Events
- implement alarms as they are very beginner friendly ✔️
Sprites editor
- implement basic drawing tools (at least pixel ✔️ , rectangle, circle + color picker ✔️)
- save changes to sprites ✔️
Audio editor
- save relative volume (that's already in) and restore it once sound is loaded
Design
- Implement objects properties 🚧