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UnrealEngine4 - ReplicationGraph implementation with blueprint functionality

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![image](https://github.com/locus84/LocusReplicationGraph/assets/56779722/aad8e03f-b43e-4008-b53a-3bfc705d14c2) This function was now marked as deprecated on Unreal Engine 5.2,And for the source code of this function only return an empty list. ![image](https://github.com/locus84/LocusReplicationGraph/assets/56779722/aa7eb89d-e009-4450-8740-185b1e23f157) And I don't know how...

`UATHelper: Packaging (Windows): LogInit: Display: LogClass: Error: EnumProperty FClassReplicationPolicyPreset::Policy is not initialized properly. Module:LocusReplicationGraph File:Public/LocusReplicationGraph.h UATHelper: Packaging (Windows): LogInit: Display: LogAutomationTest: Error: UObject.Class AttemptToFindUninitializedScriptStructMembers will be marked as failing due...

is this project still active?does this work with 4.25?

I don't know if the project is alive or if someone will respond but I have a problem when cooking: UATHelper: Cooking (Windows (64-bit)): LogBlueprint: Error: [AssetLog] XXXXXXXX.uasset: [Compiler] In...

when i move the plugin to the folder it is not showing up under plugins in project settings

Hello! I have a problem. I will spawn cubes for each player and I need to divide the replicability of these cubes into teams. ![image](https://user-images.githubusercontent.com/40051350/59046149-e764e100-889a-11e9-9989-d0384c2f5dcc.png) Everything works fine on clients,...

Hi, Locus, I'm sorry to disturb you again. Should I using BasicReplicationGraph.h if my project base classes are not in C++, since I can't set routings unless the bases are...