LocusReplicationGraph
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UnrealEngine4 - ReplicationGraph implementation with blueprint functionality
 This function was now marked as deprecated on Unreal Engine 5.2,And for the source code of this function only return an empty list.  And I don't know how...
`UATHelper: Packaging (Windows): LogInit: Display: LogClass: Error: EnumProperty FClassReplicationPolicyPreset::Policy is not initialized properly. Module:LocusReplicationGraph File:Public/LocusReplicationGraph.h UATHelper: Packaging (Windows): LogInit: Display: LogAutomationTest: Error: UObject.Class AttemptToFindUninitializedScriptStructMembers will be marked as failing due...
is this project still active?does this work with 4.25?
I don't know if the project is alive or if someone will respond but I have a problem when cooking: UATHelper: Cooking (Windows (64-bit)): LogBlueprint: Error: [AssetLog] XXXXXXXX.uasset: [Compiler] In...
when i move the plugin to the folder it is not showing up under plugins in project settings
Hello! I have a problem. I will spawn cubes for each player and I need to divide the replicability of these cubes into teams.  Everything works fine on clients,...
Hi, Locus, I'm sorry to disturb you again. Should I using BasicReplicationGraph.h if my project base classes are not in C++, since I can't set routings unless the bases are...