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DG improvements
Description
Had this branch going a while ago, forgot where I was. Will do a couple more runs and tweak as needed
Updates:
- Weight HP regen a little higher in maximizer
- Prevent inf loop I encountered. Attempting to burn breath charges at the highland quest, only peak left is boo, don't have enough res/hp to do clues, move on to next task. Doesn't sound too bad, but if attempted 16 times, we abort due to
loopHandler
function. - Some DG bosses are stagger immune
- Don't use bowling ball on bosses. Don't care about drop rates for them
- Add support for sweat pants stagger skill
- Made baleful howl banish work
- If can't restore HP, do slow tower hedge maze. I died there doing fast route since vamps can't restore
How Has This Been Tested?
A few DG runs
Checklist:
- [x] My code follows the style guidelines of this project.
- [x] I have performed a self-review of my own code.
- [x] I have commented my code, particularly in hard-to-understand areas.
- [x] I have based my pull request against the main branch or have a good reason not to.