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FPS vs Time

Open tomorrowevening opened this issue 3 years ago • 0 comments

Currently if you're using a monitor that can only run 30fps, but the timeline is setup for 60, the animation runs at half the speed. My proposition is to change the update call to work via delta time, and to use the FPS to round the current time/key frames to.

tomorrowevening avatar Jan 17 '22 21:01 tomorrowevening