Character-sea3d
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My model orientation is normal in the sea3d tool, but when I import the model in three.js, the direction of the model changes, there is no right, do you know what caused this, how to operate correctly when modeling? I used toMany models created, converted to glb are normal use, but will be various problems when converted to sea file, is it related to the 3Dmax version? Should I use 3Dmax2017?