Louis Moureaux
Louis Moureaux
@jwrober thoughts on the above analysis?
Sounds like a good idea
> Heck add UWT to the text while we are at it #309 ?
Had a discussion on Discord about this, going around an experiment currently found in `wip/city-dialog-phase-2` in my remote. The city dialog in this branch looks like this:  It scales...
The Gtk has "one" place with five tabs…
Currently working with this mockup: 
PNG icons present in the source tree (not all of them used): In data/themes/gui-qt/icons/ * [ ] ai.png * [ ] automate.png * [ ] buildroad.png * [ ] cclose.png...
Maybe first add an item to the Game menu so one can also install modpacks during a game?
Hmm good point, currently we need to restart the game if we want to see the new modpacks. This is because `get_tileset_list` in `tilespec.cpp` uses a static vector. Removing it...
Blockers for this have been addressed. Will we still need a modpack installer icon after all? :sweat_smile: