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Improve friends colours, explaining hypothetical usage in war scenarios.

Open Gyoniro opened this issue 2 years ago • 3 comments

As we tried implementing this software->website chain in wars and open world PvP, this lacks options to customize raid settings to have some markers(players) be easier to spot and keep as reference than others (having nameplates on becomes really messy).

With hypothetically 50 players on the map, and 4 raids, with 5 different callers we'd like to have a way to set a colour per raid, maybe desaturated, and one saturated for the caller of said raid (still on the same wave of colouring). This for the 4 raids, and another color, idk black or something bright for the main war-caller.

Another issue which I mentioned with having nameplates on, is that if you enable the rotation on the minimap, nameplates start spinning around too, making it impossible to find markers of reference mid fights.

Possible solution would be having roles to assign to connected users, and having a way to assign a colour to said role (or rather role->colour to marker). Suggestion of user MrRAT#5548 (which I hope he'll be able to expand later.

Last but not least, catching up on a comment by user Bodkins#9882, it could also be usefull to have the first letter of the character somehow displayed on the marker, or a numerical number by role queue or something, to distinguish between party members marked with the same colour (same raid basically).

Will be here explaining myself better for anyone who's intrigued by the topic!

Gyoniro avatar Jan 21 '22 22:01 Gyoniro

You should give enough flexibility to allow players to customise and set it up how they see fit. This will allow users to adapt their setup to how they think it will best work.

As noted above by Gyoniro, randomly assigning colours may not always be useful - specifically in war situations, and locking users into predefined colours may be bad for people's style, including visually impaired users (i.e colour blind).

Here are some usecase's i've thought through:

Usecase 1 - War

You want to colour code each player based on their war group, similar to how the groups are already colour coded in game. image

Usecase 2 - War

You want to colour code each player based on different war requirements (i.e roles - DPS, Healers, Flanks). image

Usecase 3 - War

You want to colour a specific person (i.e the shot caller/ leader) so the rest of the army can see where they are.

Usecase 4 - Misc

This one is a little out there, but I want to also do elite chest run events in our server that requires players to run between a series of checkpoints in a number of elite zones. This kind of feature would help massively when grouping together and tracking each player.

This leads me on to maybe an unrelated question - but in theory how many concurrent players could the map handle?

image

ryantaplin avatar Jan 22 '22 12:01 ryantaplin

Would add an optional which would be an extra Quality of Life improvement.

Following roles implementation, it would be cool for wars to have an option so that lower team members can only see their party member markers, and other selected roles such as their raid-caller, which might not be in their party, and the above war-commander. This would quicken their focus and cut off some infos that while for higher roles are essential, to them are only cluttering.

Gyoniro avatar Jan 22 '22 17:01 Gyoniro

Would add an optional which would be an extra Quality of Life improvement.

Following roles implementation, it would be cool for wars to have an option so that lower team members can only see their party member markers, and other selected roles such as their raid-caller, which might not be in their party, and the above war-commander. This would quicken their focus and cut off some infos that while for higher roles are essential, to them are only cluttering.

Your basically suggesting a more indepth system where you can live stream your map to other people and control their visibility so for example, I share my map to 100 people (they all see the same things i've drawn, the people and groups)... except

Group 1, 2, 3 can only see drawing's and Group 1, 2 and 3 players. Group 4, 5 and 6 can see all groups Group 7, 8, 9 can see their own group and Group 1, 2 and 3.

With that in mind, it would be good to have a free drawing system for war strategy, but if you include something like that you would need some kind of drawing layering to toggle it for different people.

If something like that comes to fruition, it would be good to maybe toggle between a 'war mode' setting in the map so you can easily switch between the normal map and its features, and the war mode.

It sounds complex, but I'll leave it to Leon to determine that :P

ryantaplin avatar Jan 22 '22 17:01 ryantaplin