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how to use converting rpg maker vx ace tilesets/sprites into MV

Open kanink007 opened this issue 6 years ago • 0 comments

hello im not sure if it is the right place to ask this, but i wonder which options are the best to convert vx ace tilesets into mv tilesets.

  • i know i need scaling 1.5
  • do i need to use tta for pixelart? i did once, but is was really slow and barely difference to the version without tta.
  • so rpg maker vx tilesets are pixel art. what model, output depth and split size are the best?

(and another question: is it possible to put in 32, 16, 8, 4, or 2 split size? i can only pick 64 and more, but i can write with keyboard other numbers into the split size field. when i write for example 16, will waifu2x caffee understand it?)

kanink007 avatar Apr 04 '18 02:04 kanink007