draw2d
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support reading of svg format
It would be nice to be able to read / parse svg format.
Sorry if this is already capture elsewhere in this repo, but this could also be a good place to organize some thoughts about this. For example:
- Is it theoretically possible now?
- If not, why not?
- What would have to happen to support it?
Hi @cciccole, It may be logged in the issue tracker. It could be partially implemented for the main part of the spec as svg spec is big, I guess I can't support animation or very special effect. For now, I just maintain the project but don't have time or benefit to grow it. You could contribute if you want. May be later, I will contribute more.
Just for reference, there is a SVG renderer in Go (https://github.com/srwiley/oksvg) it supports part of the spec. Basic shapes and paths for example.