llde
llde
You may check for specific version of xOBSE or above and complain with a message if the version is lower. Considering also the amount of stability improval of the first...
This may be becouse temporary items are mark for deletion when picked up. Toi be tested if this beaviour is present only in case of temporary references or even persistent...
Ok I checked a bit: I can't reproduce the issue reported with GetNumItems, It count hidden quest item too, as it should, but I don't have other anomalous beheviours. The...
The Licence is implicit to be a kind of proprietary licence, however I don't know the full term. The code Common is licensed under the term of common/common_license.txt I will...
Having a licence that allow custom release will only be a mess, causing confusion.
You can try playng an empty sound, IIRC it should cancel the current playing sound
Multiple stack may require more work to be able to rmeove them on one swoop
Added SetPlayerSkeletonPath to the doc, also with a small change it seems to work when it's used with correct paths and models. Uncorrect paths and models will cause CTD. GetCurrentFrameIndex...
I will look into them
more info?