Chris Kurhan
Chris Kurhan
urp-fading-standard-shaders
Learn how you can easily fade out objects that are using the standard URP shaders that obstruct view to the player using C# code!
raycasting-explained
In this tutorial repository I aim to make it really clear how each of the Ray, Sphere, Box, and Capsule casts work, look, behave, and how you can use each one of them to achieve your "casting" goals!
persistent-data
Learn how to save and load data in Unity - avoiding common mistakes and dangerous serialization techniques many other tutorials will tell you to use!
baked-animation-meshes
Learn how to bake animations as a series of "snapshots" of meshes.
ragdolls
Learn about the ragdoll ceration workflow, a script to toggle between an Animator and Ragdoll, and some optimization ideas for having ragdolls in your game.
line-renderer-collider
Learn how to dynamically generate a collider that aligns to your Line Renderer regardless of shape or size of your Line Renderer
3d-model-ui-preview
Learn how to show animated 3D Models on your UI using a Canvas, Render Texture, and any 3d model
ai-series-part-35
In this tutorial repository you will learn how to make NavMeshAgents move on a NavMesh with a curved path.
async-scene-transitions
Learn how to implement a framework to manage animations between scenes.
chicken-defense
An Open Source game using Unity where you spawn Llamas to defend a chicken coop against spooky snakes and fiendish foxes