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Could the BRDF decomposition directly apply to the Unreal ?

Open Spark001 opened this issue 1 year ago • 1 comments

I greatly appreciate your paper. I would like to ask if your BRDF decomposition mentioned in Fig18 can be directly applied to the Unreal Engine or Unity Engine?

Spark001 avatar Jun 20 '23 09:06 Spark001

The BRDF properties are pixel-wise defined on the vertex. You may also use UV mapping tools to extract a 2D UV map from the mesh and extract texture/roughness/metalness maps.

liuyuan-pal avatar Jun 21 '23 01:06 liuyuan-pal