Willem-Jan van Rootselaar

Results 54 comments of Willem-Jan van Rootselaar

every time I create in runtime a new phoneme I get this error: ``` A Native Collection has not been disposed, resulting in a memory leak. Enable Full StackTraces to...

Memory leaks were solved. Forgot to dispose an offset buffer for managing the memory in the buffer with melcepstrum data. Pull request created #44

Thanks for the quick responses. I didn't have the original shaders on the character. In the first instance. That could have been the problem? With the fbx straight from reallusion...

I got also warning before this error. This is I guess when you set the fbx material creation mode. ``` Importer(FBXImporter) generated inconsistent result for asset(guid:fa594fc0caa254b6095b09b072aec465) "Assets/CC_Assets/CC_utility/Renita_reallusion/Renita_Reallusion.Fbx" UnityEngine.StackTraceUtility:ExtractStackTrace () RLPlugin.RLEditor:OnPostprocessAllAssets...

I am gonna try it in a clean project. This could have been the issue

I am sorry. It was something in the project that broke the fbx material import. It works now without problems! Still the bake has the same error in a clean...

Thanks for the update. I am on the latest dev version. There is still something going wrong. The bake doesn't error, but it looks like there is an issue with...

Nope none of this. I'll try to debug why this is happening. I did another bake and now the face texture did show up. ![image](https://user-images.githubusercontent.com/4112111/206173993-24856478-db17-49af-a214-43e032615156.png)

Found the issue and made a pull request #33 bake is now creating correct files in bake folder. Before it was empty

there is still a small issue :) ![image](https://user-images.githubusercontent.com/4112111/206188824-21826d31-936c-425d-a330-baaba18107b7.png) It changed the color of the texture while baking. Any idea?