riki
riki
Sure, reference documentation is already written in the source files, so it should only be a matter of generating it with `nim doc`, but examples and demos would still have...
rapid doesn't come with a scene manager, it's mostly made for my way of coding, so the "idiomatic" way would be a State enum or multiple RWorlds. Also, please leave...
No need to do so, it's fine the way it is.
@rishavs I'll try to cobble together an introductory tutorial or something once the new version is finished. I'm busy with school and other projects now though, and I haven't worked...
Hey, I'm not sure what's preventing tchipmunk from compiling. It would be nice if you could file a separate issue about that, including the error message. About the intro tutorial,...
There's nimPNG for loading and saving PNG/APNG images: https://nimble.directory/pkg/nimpng
I'm currently working on a graphics framework/game engine based on OpenGL, see https://github.com/liquid600pgm/rapid
@tflori Just throwing an idea here, but gnome-desktop might be your distribution's meta-package for installing all the relevant GNOME packages.
Any news on this? I found a workaround by centering the window, but then that leaves me with too much free space to the left or right of it, which...
How do I disable the vulkan debug layers? I've browsed some source code, and as far as I can tell they are only disabled in release mode.