lua-websockets
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Accepting connections from multiple clients
It seems that the current copas example allows accepting a connection from single Websocket client, what is the correct method to extend it to allow support from multiple ones?
this example supports many many clients. The code reads a bit odd if you are not familiar with coroutines. But it is really accepting more than one client :)
Thanks, however I'm actually using it and it seems to be blocking on a single client.
I will check further if the issue on my side.