Lion
Lion
Probably closed by v3.2.0 (after talking to the other devs). Closing with merge of v3.2.0, reopen then if not fixed after all.
I mean, #154 is extremely unlikely to happen, this is two players calling OpenID() within the same 0.1ms or so
It's more likely other issues that were also fixed in 3.2.0
It's started here https://github.com/BeamMP/BeamMP-Server/blob/d0cc23333c6998207e8057879f7ea8acb476dd5a/src/Network.cpp#L681
From my side, yes, anytime, but @20dka, @Starystars67, @Anonymous-275 need to also do things for it, so it would be a coordinated effort.
Yeah, we could do that - but it should really be a core feature IMO
Yes, and it's also completely different from the point of the issue, please let's keep it ontopic from now on
No work was done server-side, since a protocol was not agreed upon iirc
Related to https://github.com/BeamMP/BeamMP/issues/469 and https://github.com/BeamMP/Backend/issues/33
@jimkoen please be aware that the implementation of denying guests, which happens in TNetwork::Authentication, will have to be reworked for 4.0.0 -- Of course I'm happy if this feature makes...