linuxgurugamer
linuxgurugamer
Oh, ok. FYI, I looked at the net8 branch, it still has the version for 9.5.6, and in the csproj file, the targetframeworkversion is 4.5.2 so I'm just a bit...
FYI, I built the net8 version locally, added a try/catch around the problematic line (with nothing being done in the catch), so far that seems to have solved the problem
Nice, I'd appreciate a poke when it does get released, since I'm currently using my locally built version
The MM reload database is not recommended for general use, It works, mostly, but as you see, sometimes unexpected things happen. I'm NOT speaking for Neriad, but personally, if I...
I've found this bug, but am still looking for the base reason for the dV of the node going up constantly. A workaround is do the following: 1. Open the...
Physics delta time is not the same as lossless warp
It only does that when Timescale is one (ie: no warping). I didn't write this, and would have to research it a bit. It may be a holdover from an...
Just an FYI, it's entirely possible that changing that can really mess things up. The mod is written around the idea of the timestep being 0.02, if it's not, then...
Regarding an API, tell me what you need and I'll get something together. Regarding the values, they are different because it can be temporarily changed. Off hand, I'd say the...
Just curious, why wouldn't the GameEvent.onFocus work for this?