linuxgurugamer

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One way around that would be to have the option as I described, and also, when it is setting up a new KSP install, to open up a dialog saying...

A suggestion for a small improvement, or addition: There is a way to set up more groundstations, but they are static. Would it be possible to have groundstations be treated...

That mod will create new bases and comm stations, but not as time goes on. It's all or nothing. What I think would be good would be the ability to...

Sounds reasonable, but.... First antenna needs to reach about 2/3 of the way to KEO orbit, This way you could set up a series of satellites to be able to...

No, these parts do not have the stock resource scanner module, although maybe I should add it to the mod. And thank you for such a wonderful mod.

I'm not going to add the stock resource scanner, since that would be opposite the idea behind the mod of science needing time. Thanks for your replies.

Just curious as to your feeling about these: CactEye mod has two scopes, the Cacti and the Fungi (smaller). What I'm going to do is to have the FOV for...

I'm thinking of going a different route. Rather than integrate it into the telescope, I am thinking of disabling the surface attachment on the scope and adding several attach nodes...

This isn't the active repo any more, please put this report into the new one: https://github.com/linuxgurugamer/FilterExtension

I’ll just add that I have observed this in my game as well. Never thought it was KF though. I can run tests if that would help